Sensing and Visualising Physiological Arousal
We've designed a simple input device for affective computing and a novel visualization environment on a display. When the user grasps the bars, the visualization begins. Conversely, when they release the bars the visualization ends. The light globe acts as an embodiment of the user's galvanic skin response data. The higher the galvanic skin response reading, the more quickly the globe moves. The higher the variability in the reading, the more sporadic the globe's movement.
This project was part of the course Art Science and Technology (2003).
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