Provisional Program
Invited Talk 1 by David Salesin
See the notes on the brainstorming session.
Invited Talk 2 by Turner Whitted
Abstract: Our discussion of aesthetics in graphics is most often centered on content and methods of content generation. Somewhere between these abstractions and a viewer’s eye lie a mass of transistors, wires, metal, and glass. These elements can strongly affect our reaction to graphical displays. This talk is a survey of how displays and display processors can either promote or hinder our appreciation of digital content.
Producers of content have historically adapted to available hardware, tuning material for the range from tiny black and white mobile displays to gigantic IMAX projectors. Producers of hardware, on the other hand, attempt to provide a generic platform but rarely try to bridge the gap between circuitry and aesthetics. The last part of this talk describes an attempt to do just that.
Momentum 0:
BLOBDANCE: BloBlobhumans—Multimodal Performance Animation for Subjects and Blobs
Isabel Valverde, Ana Moura Santos, Jorge Gonçalves and António Fortes
Momentum 1:
YMYI—You Move You Interact
João Martinho Moura, Jorge Sousa
Momentum 2:
Rhythm Essay
Leonel Valbom, Henrique Silva
Paper Session 1: Artistic Content
- Inadvertent - Ars Accidentalis
Murat Germen
- Composition in Perspectives
Elodie Fourquet
- Fast Visualisation and Interactive Design of Deterministic Fractals
Sven Banisch, and Mateu Sbert
- Animating Persian Floral Patterns
Katy Etemad and Faramarz Samavati
Paper Session 2: Annotation and Representation
- Seamless Integration of Labels into Interactive Virtual 3D Environments Using Parameterized Hulls
Stefan Maass and Jürgen Döllner
- The Aesthetics of the Underworld
Nadia Boukhelifa and David Duke
- Expressive Trajectories
Luiz Velho, Julio Lucio Martins, Alice Bodanzky, Ilana Paterman, and Analivia Cordeiro
Paper Session 3: Stylized Rendering
- Non-Photorealistic Rendering Applied to a Commercial CAD System
Thomas Luft, Frank Kobs, Walter Zinser, and Oliver Deussen
- Arty Shapes
Yi-Zhe Song, Paul L. Rosin, Peter M. Hall, and John Collomosse
- Mimicking Hand-Drawn Pencil Lines
Zainab Meraj, Brian Wyvill, Tobias Isenberg, Amy Gooch, and Richard Guy
Paper Session 4: Computational Photography
- Optical Vignetting: Modeling and Synthesis of Aperture Effects in Cameras
Douglas Lanman, Ramesh Raskar, and Gabriel Taubin
- Application of High Precision Imaging Polarimetry
Laszlo Neumann, Ramon Hegedüs, Gábor Horváth, and Rafael Garcia
- Improving Scanning of Black and White Photographs by Recovering the Print Maker's Artistic Intent
Daniel German
Paper Session 5: Automated Analysis of Art
- Regularity and Randomness in Bridget Riley's Early Op Art
Neil Dodgson
- Informational Dialogue with Van Gogh's Paintings
Jaume Rigau, Miquel Feixa, and Mateu Sbert
- Pictorial Analysis of Line-Drawings
Thomas Hurtut, Yann Gousseau, Farida Cheriet, and Francis Schmitt
- Perceptual and Computational Categories in Art
Christian Wallraven, Douglas W. Cunningham and Roland W. Fleming