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Symposium

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Organizer

(:cellnr align=center:)INESC-ID

Official Sponsors

 

(:cellnr align=center:)FCT (:cellnr align=center:)FLAD (:table border=0 width=176 :) (:cellnr align=center:) (:cellnr align=center:)Eurographics (:tableend:)

Sponsors

 
 

(:cellnr align=center:)HP

Supporters

(:cellnr align=center:)CMC


Program

Provisional Program

Wednesday  
09:00–12:00 Registration
13:00–13:30 Opening Greetings
13:30–15:30 Paper Session 1: Artistic Content
15:30–16:00 Coffee Break
16:00–18:00 Art Program Keynote (Ernest Edmonds)
19:00 Arts Program Opening and Momentum 0
   
Thursday  
09:00–10:00 Invited Talk 1 (David Salesin)
10:00–10:30 Coffee Break
10:30–12:00 Paper Session 2: Annotation and Representation
12:00–14:00 Lunch
14:00–15:00 Invited Talk 2 (Turner Whitted)
15:00–15:30 Coffee Break
15:30–17:00 Paper Session 3: Stylized Rendering
17:00–17:30 Momentum 1
19:00 Dinner
   
Friday  
08:30–10:00 Paper Session 4: Computational Photography
10:00–10:30 Coffee Break
10:30–12:30 Paper Session 5: Automated Analysis of Art
12:30–14:30 Lunch
14:30–15:30 Momentum 2
15:30–16:00 Coffee Break
16:00–18:00 Technical Program Keynote (Pat Hanrahan)

Invited Talk 1 by David Salesin

See the notes on the brainstorming session.

Invited Talk 2 by Turner Whitted

Abstract: Our discussion of aesthetics in graphics is most often centered on content and methods of content generation. Somewhere between these abstractions and a viewer’s eye lie a mass of transistors, wires, metal, and glass. These elements can strongly affect our reaction to graphical displays. This talk is a survey of how displays and display processors can either promote or hinder our appreciation of digital content.

Producers of content have historically adapted to available hardware, tuning material for the range from tiny black and white mobile displays to gigantic IMAX projectors. Producers of hardware, on the other hand, attempt to provide a generic platform but rarely try to bridge the gap between circuitry and aesthetics. The last part of this talk describes an attempt to do just that.

Momentum 0:

BLOBDANCE: BloBlobhumans—Multimodal Performance Animation for Subjects and Blobs
Isabel Valverde, Ana Moura Santos, Jorge Gonçalves and António Fortes

Momentum 1:

YMYI—You Move You Interact
João Martinho Moura, Jorge Sousa

Momentum 2:

Rhythm Essay
Leonel Valbom, Henrique Silva

Paper Session 1: Artistic Content

  • Inadvertent - Ars Accidentalis
    Murat Germen
  • Composition in Perspectives
    Elodie Fourquet
  • Fast Visualisation and Interactive Design of Deterministic Fractals
    Sven Banisch, and Mateu Sbert
  • Animating Persian Floral Patterns
    Katy Etemad and Faramarz Samavati

Paper Session 2: Annotation and Representation

  • Seamless Integration of Labels into Interactive Virtual 3D Environments Using Parameterized Hulls
    Stefan Maass and Jürgen Döllner
  • The Aesthetics of the Underworld
    Nadia Boukhelifa and David Duke
  • Expressive Trajectories
    Luiz Velho, Julio Lucio Martins, Alice Bodanzky, Ilana Paterman, and Analivia Cordeiro

Paper Session 3: Stylized Rendering

  • Non-Photorealistic Rendering Applied to a Commercial CAD System
    Thomas Luft, Frank Kobs, Walter Zinser, and Oliver Deussen
  • Arty Shapes
    Yi-Zhe Song, Paul L. Rosin, Peter M. Hall, and John Collomosse
  • Mimicking Hand-Drawn Pencil Lines
    Zainab Meraj, Brian Wyvill, Tobias Isenberg, Amy Gooch, and Richard Guy

Paper Session 4: Computational Photography

  • Optical Vignetting: Modeling and Synthesis of Aperture Effects in Cameras
    Douglas Lanman, Ramesh Raskar, and Gabriel Taubin
  • Application of High Precision Imaging Polarimetry
    Laszlo Neumann, Ramon Hegedüs, Gábor Horváth, and Rafael Garcia
  • Improving Scanning of Black and White Photographs by Recovering the Print Maker's Artistic Intent
    Daniel German

Paper Session 5: Automated Analysis of Art

  • Regularity and Randomness in Bridget Riley's Early Op Art
    Neil Dodgson
  • Informational Dialogue with Van Gogh's Paintings
    Jaume Rigau, Miquel Feixa, and Mateu Sbert
  • Pictorial Analysis of Line-Drawings
    Thomas Hurtut, Yann Gousseau, Farida Cheriet, and Francis Schmitt
  • Perceptual and Computational Categories in Art
    Christian Wallraven, Douglas W. Cunningham and Roland W. Fleming
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