3D Interaction on Tabletop Displays
On traditional tables, people frequently use the third dimension to pile, sort and store objects. People also use the third dimension to communicate through artifacts across the table by orienting them toward other people.
The goal of this research is to leverage the freedoms afforded on traditional tables by the use of 3D in the digital realm.
Mark Hancock's Project Page
- Shallow-Depth 3D Interaction on lead student Mark Hancock's website. Mark Hancock is now an Associate Professor at University of Waterloo.
|Mark Hancock. 3D Tabletop Display Interaction. PhD thesis, University of Calgary, Calgary, Alberta, Canada, July, 2010.|
|Mark Hancock, Thomas ten Cate and Sheelagh Carpendale. Sticky Tools: Full 6DOF Force-Based Interaction for Multi-Touch Tables. In Proc. ITS, pages 145-152, 2009.|
|Mark Hancock, Miguel Nacenta, Carl Gutwin and Sheelagh Carpendale. The Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on Tabletops. In Proc. ITS, pages 175-182, 2009.|
|Mark Hancock and Sheelagh Carpendale. Supporting Multiple Off-Axis Viewpoints at a Tabletop Display. In Proc. Tabletop, pages 171-178, 2007.|
|Mark Hancock, Sheelagh Carpendale and Andy Cockburn. Shallow-Depth 3D Interaction: Design and Evaluation of One-, Two- and Three-Touch Techniques. In CHI '07: Proceedings of the SIGCHI conference on Human factors in computing systems. (New York, NY, USA), ACM Press, pages 1147-1156, 2007.|